public class ImageProcess
{
/// <summary>
/// 生成缩略图
/// </summary>
/// <param name="originalImagePath">源图路径(物理路径)</param>
/// <param name="thumbnailPath">缩略图路径(物理路径)</param>
/// <param name="width">缩略图宽度</param>
/// <param name="height">缩略图高度</param>
/// <param name="mode">生成缩略图的方式</param>
public static void MakeThumbnail(string originalImagePath, string thumbnailPath, int width, int height, string mode)
{
System.Drawing.Image originalImage = System.Drawing.Image.FromFile(originalImagePath); int towidth = width; int toheight = height; int x = 0; int y = 0; int ow = originalImage.Width; int oh = originalImage.Height; switch (mode)
{
case "HW":
//指定高宽缩放(可能变形)
break;
case "W":
//指定宽,高按比例
toheight = originalImage.Height * width / originalImage.Width; break;
case "H":
//指定高,宽按比例
towidth = originalImage.Width * height / originalImage.Height; break;
case "Cut":
//指定高宽裁减(不变形)
if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight)
{
oh = originalImage.Height;
ow = originalImage.Height * towidth / toheight;
y = 0; x = (originalImage.Width - ow) / 2;
}
else
{
ow = originalImage.Width; oh = originalImage.Width * height / towidth; x = 0; y = (originalImage.Height - oh) / 2;
} break;
default: break;
}
//新建一个bmp图片
System.Drawing.Image bitmap = new System.Drawing.Bitmap(towidth, toheight);
//新建一个画板
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap);
//设置高质量插值法
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
//设置高质量,低速度呈现平滑程度
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//清空画布并以透明背景色填充
g.Clear(System.Drawing.Color.Transparent);
//在指定位置并且按指定大小绘制原图片的指定部分
g.DrawImage(originalImage, new System.Drawing.Rectangle(0, 0, towidth, toheight),
new System.Drawing.Rectangle(x, y, ow, oh), System.Drawing.GraphicsUnit.Pixel);
try
{
//以jpg格式保存缩略图
bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Jpeg);
}
catch (System.Exception e)
{
throw e;
}
finally
{
originalImage.Dispose(); bitmap.Dispose(); g.Dispose();
}
}
/// <summary>
/// 图片处理
/// </summary>
/// <param name="originalImage">原始的图像</param>
/// <param name="thumbnailPath">目标图像的路径</param>
/// <param name="DestSize">目标大小</param>
/// <returns></returns>
public static byte[] MakeThumbnail(Image originalImage, string thumbnailPath, Size DestSize)
{
Size size = GetLogoImageActualDesiredSize(originalImage.Size, DestSize); int towidth = size.Width; int toheight = size.Height; int x = 0; int y = 0; int ow = originalImage.Width; int oh = originalImage.Height;
//create a new bmp picutre object
Image bitmap = new System.Drawing.Bitmap(towidth, toheight);
//create a new graphics
Graphics g = System.Drawing.Graphics.FromImage(bitmap);
//set interpolation way of high quality
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
//set smooothing mode of high quality
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.Clear(Color.Transparent); g.DrawImage(originalImage, new Rectangle(0, 0, towidth, toheight), new Rectangle(x, y, ow, oh), GraphicsUnit.Pixel);
try
{
FileStream fs = new FileStream(thumbnailPath, FileMode.Create); bitmap.Save(fs, System.Drawing.Imaging.ImageFormat.Jpeg); fs.Close(); MemoryStream ms = new MemoryStream(); bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); byte[] byteArray = ms.ToArray(); ms.Close(); return byteArray;
}
catch (System.Exception e)
{
throw e;
}
finally
{
originalImage.Dispose();
bitmap.Dispose();
g.Dispose();
}
}
/// <summary>
/// 图片大小处理
/// </summary>
/// <param name="originLogoSize">图片大小</param>
/// <param name="desiredLogoSize">目标大小</param>
/// <returns></returns>
public static Size GetLogoImageActualDesiredSize(Size originLogoSize, Size desiredLogoSize)
{
if (originLogoSize.Width <= 0 || originLogoSize.Height <= 0) throw new ArgumentOutOfRangeException("originLogoSize", "宽度或高度的大小是较小的或等于零");
if (desiredLogoSize.Width <= 0 || desiredLogoSize.Height <= 0) throw new ArgumentOutOfRangeException("desiredLogoSize", "宽度或高度的大小是较小的或等于零");
float scaleX = (float)desiredLogoSize.Width / originLogoSize.Width;
float scaleY = (float)desiredLogoSize.Height / originLogoSize.Height;
float scale = Math.Min(scaleX, scaleY);
int width = Convert.ToInt32(Math.Truncate(originLogoSize.Width * scale));
int height = Convert.ToInt32(Math.Truncate(originLogoSize.Height * scale));
return new Size(width, height);
}
}
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